Morrelli & Melvin

Over the last 30 years, Morrelli & Melvin have built an enviable, worldwide reputation for excellence in yacht design, engineering and customer support. The list of famous boats Gino Morrelli and Pete Melvin have helped bring to life is more than impressive – 2013 America’s Cup Challenger, Emirates Team New Zealand’s AC72; 2010 America’s Cup winner, Oracle/BMW; 1988 America’s Cup winner, Stars and Stripes catamaran; 125' record breaking cat PlayStation; and 2016 Olympic Class Nacra 17. Gino raced extensively on Stars and Stripes with Dennis Conner and PlayStation with Steve Fossett, setting 12 world records including Atlantic W-E, 24-hour, Round Britain/Ireland. Morrelli & Melvin designs have won 20 Boat of the Year awards, including multiple honors for the original Capetown built Gunboat 62' and 66'.


Gino Morrelli

Gino manages Product Development and bridges the gap between design and engineering for production and custom builds. His many years of experience in racing, design and building allow M&M to design boats that are beautiful, perform well and are practical to construct and maintain.

 

Pete Melvin

Pete manages the M&M design office and participates in all levels of the design process. He is a graduate of Boston University with a degree in Aerospace Engineering. Pete designed aircraft at McDonnell Douglas for five years before forming Morrelli & Melvin in 1992.


Selecting Morrelli & Melvin to be our naval architects was an easy decision. With world-class cruising cats successfully lapping the globe, scores of racing victories and an immense knowledge of cutting edge catamaran technology, sea keeping, high performance and safety, Morrelli & Melvin were the obvious choice.

Morrell & Melvin design engineers are frequently deployed on site to help manage the transfer of design and engineering information to the construction teams. This consistent onsite collaboration resolves the myriad of small decisions quickly and efficiently. Keeping the designers on the shop floor adds an extra level of quality control while allowing the team to capitalize on the ideas that routinely pop up during the build process.